Trading Tax As armor reaches infinity, damage approaches 0, with the exception of Bleed. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Endo Required To Max - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. All the latest gaming news, game reviews and trailers. These are the most common damage types. 460k dps viral+slash crescent slicer. Why is bleed important? once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Can be combined with Crash Course to provide a 150% increase to Impact damage. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. 1 . An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. 14,973 (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Puncture is generally the better damage type since it only deals less damage to shields. Close. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Unable to move or attack for 3 seconds. Puncture Sourced from official drop table repository. +30% Impact [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Slash is the best IPS damage type. That's because Corrosive has a +75% against Ferrite. At high levels, Heavy Gunners are basically gods by comparison. Ergonomic design for optimised comfort. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. For safety, rockets arm after traveling a safe distance. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Slash: Slash Damage is one of the three physical damage types. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). are the mods that increase damage to certain enemy types worth it like expel corpus? Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. This chance is doubled when the weapon's fire rate is below 2.5. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. It causes enemies to flinch and recoil backwards. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Full Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Posted by 5 years ago. ok, and from your experience, when does a corrosive build become useless? this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. When you use a puncture weapon against an armoured target you do more damage and vice versa. The mods that increase the damage of a type is the percentage of that damage type, not total. You need to be a member in order to leave a comment. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. at that point you might aswell got for a Heat nukor if what you want is damage. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. It has no damage modifiers or unique status effects. Anything with more than 50% of its IPS damage as Slash should split bodies. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Only to then have the community complain that they want harder content. Despite the nerf to scaling, a fundamental problem remains. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. (Half the damage of Puncture). Only to then have the community complain that they want harder content. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). #Warframe New Impact to Slash Mods Hot or Not?! Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Toxin ignores Shields and doesn't get the same praise that Slash gets. Just about every endgame build in Warframe uses Heat. Enemies will get tankier just by scaling health. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Toxin is also a solid choice for fighting unarmored Grineer. Faction mods are worthwhile for consideration if you have multiple elementals and such already. My proposed impact and puncture rework Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Some weapons are split down the middle for what they provide for damage. So the damage of a weapon can in a sense over ride the base status of the weapon. Premium Powerups Explore Gaming. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Puncture vs. Impact vs. P.S. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. flux rifle might be another one I'd consider), then it gives a significant boost. Edit Preferences Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. A +10% slash would make the weapon deal 5 more slash damage. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Create an account to follow your favorite communities and start taking part in conversations. However, this is a total guess, I personally have never used them at all. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? your option 2: secondary stat: At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Slash tiberon Grants a high burst of damage on certain enemies. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Manage all your favorite fandoms in one place! You need to be a member in order to leave a comment. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Effect caps at 75% at 10 Puncture stacks. At low levels, all damage types are actually quite equal and do what DE intended. Armor --> Infinity, Damage (except for Bleed) -->0. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Stat-wise, the Tenet Livia is a fantastic melee weapon. So i just started playing warframe again and am still learning the new damage system. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Single Element: +25% Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Unlike the other status . Exactly 50% of its IPS damage is Slash, so it will not split bodies. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. These elements typically come with more potent damage modifiers and status effects. Applying additional status effects will refresh the duration. Explosions from the gun inflict self . If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. WARFRAME Wiki is a FANDOM Games Community. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Search within r/Warframe. Sign up for a new account in our community. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. . if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Asked by Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. I think the specific faction damage is applied like Serration but only if the target is of that faction. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Radiation is the result of combining Heat and Electricity. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. what is wrong with players taking a primary,secondary or melee to deal with different enemies? June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. (1.3*3.7=4.81 vs. 4.6). 1. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. In general, Viral is the strongest damage type. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. its the same reason you take toxin now (used to be gas/slash) for corpus. 5 Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies.