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Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Now red belt can span 6 tiles, which is pretty good for parts of the bus. Search reviews. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. This item will only be visible in searches to you, your friends, and admins. What bus companies operate the routes starting from Hamburg? Place these one tile away from the Red Science output belt. Split off iron in two places (for throughput), and a half-belt of green circuits. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. I have made about two lines of iron and copper in my last few vanilla games. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Factorio main bus guide: Blueprint, design, alternative and more by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Hannover, Hamburg https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. I kinda disagree on steel. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. through links on our site, we may earn an affiliate commission. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Search reviews. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Incredibly helpful, thanks for the effort. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. One of the most popular alternatives is the modular outposts. But when you discover the most important ones, you'll eventually have a grasp on it. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Creating a train grid factory. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. 0 reviews that are not currently recommended. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. What should I put on my new main bus and how many belts of each item? For the belt furthest from the assembler, split off green circuits. - Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). it really stacks up over the 5/6 process steps to make a rocket. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. All trademarks are property of their respective owners in the US and other countries. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). by Amarula Thu Jan 10, 2019 3:44 pm, Post Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - Please see the. EDIT: Here is an example of what I call a stage 2 "starter" base. Hamburg, Berlin (Airport Schonefeld) Lane balancers may be output balanced or input balanced. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. For the belt furthest from the assembler, split off copper plates. To have all the information in the palm of your hand download our mobile app for free! Hamburg, Giessen This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. The orientation of and how wide the players monitor is also plays a role in this decision. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Frankfurt (Airport), Hamburg Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. But robots have their own difficulties and require a lot more resources and knowledge of the game. You're going to need more than a single belt of iron and copper. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Definitely 4 green circuits. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. There's a lot to consider when building a main bus. Heya Gmanicus! In general, no block should be greatly than 4 but 1 and 2 are fine. Makes doing blue science and rockets later easier as well. That means that a splitter can be used to put an equal amount of items on two belts. (Many products require both iron plates and gear wheels). Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Far better to make these locally as needed. And instead of rebalancing you can use priority splitters. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. by astroshak Thu Jan 10, 2019 2:08 am, Post Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Mister's Bar and Lanes. Place inserters as per screenshot -- only inserters need long-arms. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. I also have a return bus that carries science packs back to the lab area. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Having smaller groups of only one or two is also not a bad thing. You could be the first review for Hamburg Legion Lanes. - Alternatively, one can make split-off setups without priority splitters. Ideally, a balancer should be input and output balanced. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Berlin, Hamburg In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. - They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Factorio SPLITTING OFF THE BUS How to Split off the - YouTube don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Just found you on Youtube last year. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. What to have on the main bus :: Factorio General Discussions To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Privacy Policy. - - Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All rights reserved. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. by sha664817 Fri Feb 01, 2019 6:57 am, Post However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. - When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Therefore, I usually go down to two. The balancers/taps get very large above 4 since your next logical jump is 8. - While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. It is only visible to you. People Also Viewed. If you need more inject more material later instead of widening the bus. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Click here to open location in google maps. Copenhagen, Hamburg Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Neatness matters! If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. Community-run subreddit for the game Factorio made by Wube Software. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? Do you just want to finish the game, or do you plan on continuing after the rocket? The Steam Community of Rust shared some insights on how to design and build your main bus. All trademarks are property of their respective owners in the US and other countries. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Keep the main bus, build your new base close to it. Look into what products use your resources and how many of those resources you can produce. How many main lines of base resources( copper. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! One downside to this can be that all resources are used up before every machine gets fed. What are the most popular bus routes from Hamburg? Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I tried using next-level products (i.e. Groningen, Hamburg There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. You especially want more gears and iron plates because that's what your betls cost to produce. - You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. - After that I begin to distribute production to separate factories and do not have single main bus for all products. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Green Science will share the other side. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Hamburg, Copenhagen 4 iron and 4 copper is fine. There are numerous main bus blueprint designs you can choose from and use when in a match. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. What items one puts on a bus is a personal preference. What should be on main bus Factorio? How many main bus lines do you generally use? - Factorio Forums Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%.